Learning Technology Critique

Assessment 1: Emerging Technology

Bloxels: Pixel Press

In today’s classrooms, there is a new demand for innovative technologies that will engage and support student learning. The constructivist theory of education demonstrates a need for students to be actively involved in their own learning and demonstrate their skills through problem solving and creating (Gaeta et al. 2019). In particular, the integration of tangible learning in an educational program is thought to promote a wider engagement with students and develop an understanding of digital and computational technologies (Teck, 2016). 

Bloxels, developed by Pixel Press, is an interactive game design application that uses tangible learning to promote education in a diverse range of key learning areas (Teck, 2016). The basis for this application is to aid students in their creativity through allowing them to adjust and test various game models that they have collaboratively designed whilst using problem solving solutions and navigation skills (Teck, 2016). 

Bloxels is a mobile application that syncs up with a physical game board that students can use to scaffold their game. Each kit provides the user with a game board and 320 coloured blocks with each coloured block programmed for a different operation. There are multiple uses for this app, giving students the freedom to design their game in the form that suits their chosen strategy without needing a coding background (Matteson, 2017). This emerging technology can be used in a variety of key learning areas throughout the curriculum as it has the flexibility to be adjusted according to the needs of the task (Matteson, 2017). 

Video taken in EDUC3620 Tutorial 2 Workshop

However, a criticism for this technology includes limited set up information which may lead to wasted time in the classroom (Matteson, 2017). Information about the application is found online in watchable tutorials. However, this can be seen as a hassle in many classroom situations and requires students to be appropriately informed before they can start benefiting from the technology. 

Promoting creativity is at the core of this technology as students are required to inquire, communicate and problem solve in order to find a solution that has not been explicitly sited to them (Gaeta et al. 2019). Moreover, game based learning is supposed to foster collaboration, support digital technology learning and provide students with an outlet for their creativity (Gaeta et al. 2019). Furthermore, the response from both teachers and students regarding the use of this app in classrooms is positive as students feel more engaged when they are empowered to take control of their own creative learning and teachers are able to facilitate this (Gaeta et al. 2019; Teck, 2016). This emerging technology is recommend for users aged 8 and up and has equal benefit to each age bracket due to its ranging flexibility (Matteson, 2019).

References:

Gaeta, E., Beltrán-Jaunsaras, M. E., Cea, G., Spieler, B., Burton, A., García-Betances, R. I., Cabrera-Umpiérrez, M. F., Brown, D., Boulton, H., Arredondo Waldmeyer, M. T. (2019). Evaluation of the create at school game-based learning-teaching approach, Sensors, 19(15), 1-21. 

The Grommet. (2016). Bloxels – Maker Daniel Wiseman. Retrieved from: https://www.thegrommet.com/our-makers/bloxels

Matteson, A. (2017). Build games with Bloxels, School Library Journal, 63(5), 18-19.

Teck, K. L. (2016). Use of tangible learning in STEM education, SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 23, 1-2. 

8 thoughts on “Learning Technology Critique

  1. is45158940's avataris45158940

    Hey Georgia,
    I really like the emphasis on problem-solving and the students having to present their ideas through this skill. I also agree that interactive technologies promote creativity and can be used in a variety of KLAs. The purpose of inquiry-based learning is to allow students to explore a solution that hasn’t been explicitly given to them. I think you have demonstrated that this learning technology is a great example of how this is true and could be used in a classroom environment.

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  2. mq45323666's avatarmq45323666

    Hi Georgia,
    This is a really succinct and informative post demonstrating a great resource that can be utilised in the classroom. Linking it to constructivism with research on both the positive and negative aspects also ensures that a teacher, parent or student reading about it can be confident in their decision of whether or not this technology can increase learning across multiple KLA’s. The images and video are also clear and provide visual insight to the product.

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  3. samanthamaugeri's avatarsamanthamaugeri

    Hi Georgia,
    Great post! I agree that game based learning fosters and supports student creativity. I believe a resource like this would be very effective to use in classrooms today, as it is appealing to students. I had a year 5 class on my last prac who really enjoyed video games, so a task like this would be very engaging and motivating for them as they take ownership of their game. I understand that the preparation and set up can be seen as a hassle but I think it is very worthwhile. Students nowadays are very tech savvy, so I believe they can pick up a game like this really quickly! I think you have clearly demonstrated how Bloxels can foster creativity in the classroom.

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  4. petaleecook's avatarpetaleecook

    Hi Georgia, thanks for this !

    Blocky is well described here and I like how you listed the pro’s and con’s.
    I agree with you that it is a great choice to promote creative and constructionist learning. Also, having used it myself can see how (like all technology) the teacher really needs to know the program well in order to scaffold it clearly and correctly for students to gain their learning outcomes.
    If I could also add that although it does seem popular in schools, I found it a little boring and for myself became quote disengaged when just doing the mazes/ games after about 1/2 hr, so definitely feel incorporating creativity and group work is a good idea

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